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Professional Football Simulation v3.0 (1990)(MicroSearch)(Disk 2 of 2)[cr CLS][aka Head Coach].7z
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Professional Football Simulation v3.0 (1990)(MicroSearch)(Disk 2 of 2)[cr CLS][aka Head Coach].adf
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Game_Plan_Files.doc
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1990-11-16
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Section 9
The Game Plan
In order to be able to make offensive and defensive calls, Head Coach uses
a computer file called a game plan. The game plan states which plays are
used in specific situations. When it is time for an offensive play call,
for example, Head Coach consults the team's offensive game plan and
determines which offensive play to call.
The game plan is a computer file that provides a list of up to fifteen
offenses or defenses that can be called in each play-calling situation. A
situation is defined by:
Offense or Defense
Down -- 1, 2, 3, or 4
Distance -- Short, Normal, or Long
There are 24 possible situations, such as:
Offense, 1 down and short
Defense, 3 down and normal
Defense, 2 down and long
When Head Coach must provide a play call, first the situation is
determined. Within that situation, the game plan provides for up to 15
plays that can be called.
Each play provided must be an entry in the team's playbook.
Which play to call depends upon the play percentage. The play percentage
states how many times out of 100 chances in that situation each play will
be called. The total of all percentages for a given situation must add up
to 100. For example, consider the following game plan line for offense, 1
down and short:
20 DIVER 20 DIVEL 20 SWEEPR 20 SWEEPL 10 BOMB 10 FLOODS
This game plan line for 1 down and short offensive situations specifies:
20% of the time call a DIVER
20% of the time call a DIVEL
20% of the time call a SWEEPR
20% of the time call a SWEEPL
10% of the time call a BOMB
10% of the time call a FLOODS
Note that the sum of the percentages is 100, and that up to fifteen plays
can be provided. Fewer than fifteen is fine (in this case, six play
possibilities).
Provided Game Plans
Head Coach provides two game plan files -- "standard.gp" and "beginner.gp".
The standard game plan is used with one the standard playbooks. The
beginner game plan is used with one of the beginner playbook. Using any of
the provided game plans, as explained in Section 3, Your First Game,
enables Head Coach to generate play calls that are very realistic. On both
offense and defense, the provided game plans are conservative, without
taking a lot of risks.
The provided game plans require that the provided playbooks, as delivered
with your Head Coach system, must be provided when you start the game. The
play names in the game plan must correspond with the play names in the
playbook. Of course, you can edit the provided game plans and playbooks,
or create entirely new files, but you must ensure that any play named in
the game plan is included in the playbook.
Making Your Own Game Plan
The game plan file is a text file that can be processed like any other text
file within your Amiga system.
Game Plan File Names
The provided game plan files provided with Head Coach are named
"beginner.gp" and "standard.gp", as previously explained. As you learned
in section 3, Your First Game, Head Coach makes it easy to use either
provided game plan. However, you may use any file name you like when
building your own game plan files. The ".gp" at the end of the name is
used to specify the file type ("gp" means game plan), but it is optional.
To use your own game plan file of any name, select "Other" as the gameplan
name on the Head Coach setup screen. When the requester appears, select
the correct .gp file for the desired gameplan by clicking on the file name
or by clicking the "File" gadget and typing in the file name. To specify a
disk or disk name click in the "Drawer" gadget and type the disk drive or
disk name. For example:
df1: (reads from floppy drive #1)
tony: (reads from the disk named "tony")
dh1:headcoach2 (reads from the drawer named
"headcoach2" on the hard disk
partition named "dh1")
Head Coach assumes that game plan file names will end in ".gp". If you do
not type a period in the file name, Head Coach assumes the ".gp" is part of
the name. However, if you would like to use a period with something other
than "gp", Head Coach will not assume the ending ".gp". For example:
Enter the name of the game plan file: whatever.something
This example causes Head Coach to retrieve a game plan file named
"whatever.something". Since you provided a period and a file type, Head
Coach does not assume an ending ".gp".
Modifying Game Plan Files
There are two ways to alter your gameplan. You may select "Edit a
gameplan" from the Head Coach master screen. Additionally, you may use any
text editor (ED, for example) to build or modify a game plan file.
However, to use a text editor you must first understand the format of a
game plan file. The game plan file consists of a series of entries, each
of which either:
Begins with "$" -- A comment line
Does not begin with "$" -- A data line
The comment lines allow you to place notations of any sort in the game plan
file. Whenever a comment line is encountered (the first character is a
"$"), the remainder of the line is ignored. If the first character is not
a "$", the line must be a data line.
The provided game plan files ("beginner.gp" and "standard.gp") includes
comment lines that indicate the format of the file. These comments can be
used as a guide when creating your own game plan files.
The data lines within the files are grouped as shown in Table 9-1. Within
each data line are a series of play percentage and play name pairs, each of
which states the probability that the play named will be called in the
situation. For example, the following is an excerpt from the defensive
half of the standard game plan, third down, short situation:
$ DEFENSE 3 DOWN SHORT
15 GOAL 15 RUSH 15 GOALDW 15 GOALDT 15 REGL +
15 ZONE3 10 ALLB
This entry consists of seven play percentage-play name pairs, with the
percentages adding up to 100%. Therefore, for each defensive third down
and short situation, one of seven plays will be called. The percentages
state that:
15% call GOAL
15% call RUSH
15% call GOALDW
15% call GOALDT
15% call REGL
15% call ZONE3
10% call ALLB
The seven pairs presented are distributed over two input lines. The "+" at
the end of the first line indicates that the line following is to be
treated as a continuation of the first line. In this manner you may place
up to fifteen pairs over as many lines as necessary. Each line that is to
be continued must end with a "+".